Description

Dungeon concierge is a Top-Down Dungeon Crawler video game where you will take the role of a wizard janitor, who has been employed to restore the dungeons and get them ready for the next batch of adventurers, using your magical powers and the environment to your advantage.

History

Dungeon Concierge began as a university project in August of last year, originally created for a course titled Video Game Design and Production.

This game was our opportunity to put that knowledge into practice, culminating in a final assignment that eventually became the foundation of our game development studio, Lassar Games, formed by Ignacio Udrizard, Franco Gamarra, Axel Baek, and Federico Cianciulli.

The game’s concept emerged through a collaborative back-and-forth, as we discussed mechanics we had always dreamed of implementing. At one point, someone asked, “What if we made a game about cleaning dungeons?” That simple idea sparked an explosion of creativity.

We brainstormed endlessly, generating enough ideas to fuel a project that could’ve taken years to complete. Aware of our limitations in time and resources, we refined the game’s scope into something achievable within our means, without sacrificing the heart of our vision.

As development progressed, our passion for the project only grew. Encouraged by the game’s positive reception—first within the classroom, then throughout the faculty—we made the decision to continue development beyond the academic setting. What started as a student project has since evolved into our first professional title.

Features

  • Clean with Magic! Your main cleaning tool is a mop-staff, which you will use to cast different spells that you will learn and upgrade as you progress through the game.
  • Make powerful sinergies! The spells can also be used synergistically to create more powerful combinations, but you will have to discover them as you unlock new spells and try them out. Your curiosity and experimentation shall be rewarded!
  • Unique Dungeon Crawler experience! Instead of killing enemies as in a traditional Dungeon Crawler, your task will be to avoid them in order to complete the objectives of the chosen contract. Although you will be able to use your spells to defeat them, this will only produce more dirt to clean up. Be careful though, these nasty monsters can easily overwhelm you.
  • Using the environment at your favor! You will be able to use elements scattered throughout the dungeons to clean, solve puzzles, and to get rid of enemies without making a mess.
  • Overtime! The dungeons will have a time limit, and if you exceed it, they will lose stability and Overtime will start. From this moment on, enemies will gradually appear, increasing the difficulty, until you die or escape from the dungeon. This seeks to convey a sense of urgency, which enhances the freneticism that we want to generate with our game.

Videos

Gameplay Trailer — YouTube

Images

Widgets

Awards & Recognition

  • "Best Game Design" Indie Games Argentina, 27th july, 2024
  • "Official Games Selection" Exposición de Videojuegos Argentina, October 2024
  • "Official Games Selection" Exposición de Videojuegos Argentina, October 2025

About Lassar Games

Boilerplate
Lassar Games is a digital entertainment team based in Argentina. Specialized in 3D and the Dungeon Crawler genre, we're passionate about creating unique video games that resonate with players, providing enriching experiences.
More information
More information on Lassar Games, our logo & relevant media are available here.

Dungeon Concierge Credits

Axel Baek
Programmer, Game Designer.
Federico Cianciulli
Programmer, Game Desginer, Animator, QA.
Franco Gamarra
3D Artist, Game Designer.
Ignacio Udrizard
3D Artist, 2D Artist, Animator, Game Designer.
Gastón Santamaría
Consultant, Game Designer, Gazza Games Studio.